Batman/Teenage Mutant Ninja Turtles III
The 80th anniversary of Batman collides with the 35th anniversary of the Teenage Mutant Ninja Turtles in this stunning concluding miniseries to the Batman/Teenage Mutant Ninja Turtles trilogy!Our heroes have battled the evil of the Foot Clan in Gotham City and Bane in New York, but now Krang has gotten his hands on the most dangerous technologies in the DC Universe--and no universe is safe from his wrath! As Krang's true power is revealed, it's up to Batman and the Turtles to stop him, but their only hope may lie with strange, yet familiar, visitor from another world!Collects Batman/Teenage Mutant Ninja Turtles III #1-6.

Batman/Teenage Mutant Ninja Turtles III Details

TitleBatman/Teenage Mutant Ninja Turtles III
Author
LanguageEnglish
ReleaseApr 21st, 2020
PublisherDC Comics
ISBN-139781779500632
Rating
GenreSuperheroes, Dc Comics, Sequential Art, Comics, Graphic Novels, Comic Book

Batman/Teenage Mutant Ninja Turtles III Review

  • Chad
    January 1, 1970
    In the first two crossovers, we went to each of the DC and TMNT universes, now we have an amalgam of the two. I loved how meta this gets with Crisis in a Half Shell. Combining Krang with the Antimonitor was a ton of fun. Then bringing in Raphael from the original Mirage comics and having Kevin Eastman draw him in black and white was pure genius.This is what all these crossovers should be about, just having as much fun and craziness as possible.
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  • Robert
    January 1, 1970
    What happens when you publish a third crossover title in a short span of time?Well you crank up the dankness, of course!Personally I was all-in for the self-referential and meta-ness of the arc. Those pursuing "serious" Caped Crusader storytelling really ought to look elsewhere, though!
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  • EA Solinas
    January 1, 1970
    In the first "Batman/Teenage Mutant Ninja Turtles" miniseries, the Turtles found themselves stranded in Batmans universe, where they had to help Batman defeat Shredder. In the second miniseries, Batman had to pay a visit to the Turtles world to help them defeat Bane.So where were they going when the third crossover came around? Why, a new universe made of the two worlds mashed together!And this composite world does make "Batman/Teenage Mutant Ninja Turtles III" a little difficult to immerse In the first "Batman/Teenage Mutant Ninja Turtles" miniseries, the Turtles found themselves stranded in Batman’s universe, where they had to help Batman defeat Shredder. In the second miniseries, Batman had to pay a visit to the Turtles’ world to help them defeat Bane.So where were they going when the third crossover came around? Why, a new universe made of the two worlds mashed together!And this composite world does make "Batman/Teenage Mutant Ninja Turtles III" a little difficult to immerse yourself into at first, since your mind will probably be busy parsing through all the composite characters and figuring out who is what is who. But once you get used to Clayface being merged with Rocksteady and Killer Croc being merged with Bebop, it’s a rollicking mind-bending adventure that affectionately homages the pasts of both franchises.Ever since the tragic death of his parents, Bruce Wayne has been raised by his butler/sensei/surrogate father Splinter, alongside his four mutant turtle brothers Leonardo, Donatello, Raphael and Michelangelo. The five of them battle against the Smile Clan, a ninja clan who are led by the brutal Laughing Man (an amalgam of Shredder and the Joker). But Bruce is haunted by strange dreams and feelings that something isn’t right – and his feelings are proven right when a Raphael from another universe appears.But it’s not just any alternate version of Raphael – it’s the Raphael from the original Mirage comics, the prime universe from which all Turtle realities spring. And not only does he know that something is very wrong with this amalgamated reality, he knows why: the Turtles’ great enemy Krang is trying to rule both the Turtle and DC multiverses, by capturing both the Mirage Turtles and the original Batman.The Turtles and Batman aren’t exactly pleased with the revelation that the shared life and experiences they all remember aren’t “real,” but they slowly come to realize that the Mirage Raphael is telling the truth. The only way for them to take down Krang, and separate their universes again, is for both Batman and the Turtles to find out who they really are – and reform the world into what it’s supposed to be.If the first two "Batman/Teenage Mutant Ninja Turtles" adventures felt like explorations of each other’s universes, then the third feels like a celebration of both franchises. This came out in time for Batman’s 80th anniversary, and the Turtles’ 35th, and the love for both is strong – especially since it goes out of its way to highlight the “progenitor” Batman and Turtles (the latter of whom is even drawn by Kevin Eastman in black and white).And it’s a fun ride – it has some wrenching pathos (the rediscovery of Alfred), some heartwarming moments (the Turtles reunion with April) and some funny lines thrown in to keep it from ever feeling too dark (“… I’ve finally found the great progenitors!” “That’s not a nice thing to call someone, dude!”). Above all, it has a sense of rising butt-kicking action as the Turtles and Batman dig up their true identities and start forcing the universe into the shape it’s meant to be, which requires some reorganization of the Smile Clan. With every triumph comes a little thrill.Its biggest flaw is that it can be a little confusing at times – some characters are clearly amalgamations of characters from both the Bat and Turtle universes… and other seem like they are (the Turtles, the Laughing Man), but we later find out that their counterparts do actually exist in this world. Also, the Bat-Family kind of comes out of nowhere for the big climactic battle.As always, Freddie Williams II’ art is awesome – he knows the right style to render both Batman and the Turtles in, giving them a complex, sculpted look that fits both universes. And the legendary Kevin Eastman contributes some pages as well, sketching in the progenitor Turtles and their world in a rough black-and-white style that harkens back to the Mirage comics, allowing those Turtles to stand out.There’s a certain bittersweetness to "Batman/Teenage Mutant Ninja Turtles III," since we’re probably not going to get another crossover for awhile – and if we do, probably not a sequel to this one. But it’s still a rollicking ride through both franchises, rendered with affection and respect. Cowabunga!
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  • Jonathan
    January 1, 1970
    An excellent read and a twist on how we know the turtles and Batman. It was a cross between the movie from a few years ago called Turtles Forever and Batman. It had a crossover of the original turtles showing up to Krang wearing the Antimoniter armor and a new design for the technodrome.
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  • Shaun Stanley
    January 1, 1970
    I want to start off by saying I love James Tynion IV (I think he is criminally underrated) and the first two Batman/TMNT crossovers are a ton of fun. In the first two volumes we had Batman crossover to the TMNT universe and the Turtles crossover into the Batman universe. The third volume decides to combine the two universes into a Batman/TMNT amalgam universe. It sounds cool and there are some decent character designs (Krang in an Anti-Monitor power armor and a Joker/Shredder hybrid are the I want to start off by saying I love James Tynion IV (I think he is criminally underrated) and the first two Batman/TMNT crossovers are a ton of fun. In the first two volumes we had Batman crossover to the TMNT universe and the Turtles crossover into the Batman universe. The third volume decides to combine the two universes into a Batman/TMNT amalgam universe. It sounds cool and there are some decent character designs (Krang in an Anti-Monitor power armor and a Joker/Shredder hybrid are the highlights). The title of the series is also really cool: “Crisis in a Half Shell.” But the story is just a confusing mess. I kept having to reread pages to halfway figure out was going on. Crisis books are confusing to begin with but with multiple versions of Batman and the Turtles running around, it got a bit weird. Stick with the first two volumes and skip this book.
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  • Chris Robertson
    January 1, 1970
    This was second best of the three crossovers. All were fun. This go, Krang is the big bad, with multiverses at stake....you know the drill: alternate reality is cool and all, but we gotta fix it back. Using Eastmans guest art as actual plot device was genius, but it is sadly lost in the bad art that has plagued this series. I dont like the color palate, and it just looks like fat anime. This also felt a tad rushed. Showing Krang acquiring the Anti-Monitor armor should have been fleshed out in a This was second best of the three crossovers. All were fun. This go, Krang is the big bad, with multiverses at stake....you know the drill: alternate reality is cool and all, but we gotta fix it back. Using Eastman’s guest art as actual plot device was genius, but it is sadly lost in the bad art that has plagued this series. I don’t like the color palate, and it just looks like fat anime. This also felt a tad rushed. Showing Krang acquiring the Anti-Monitor armor should have been fleshed out in a few panels rather than just saying it was easy. This is described as a trilogy, but I would doubt if this is the end, since it has even spawned an animated film (wasn’t that bad, either). Some needless salty language makes this a no go for littles.
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  • Sarah Snider
    January 1, 1970
    I love the way this comic set you in the middle of the active and than tells you what is going on.
  • Tobey Parfitt
    January 1, 1970
    After reading the other Batman/ TMNT crossovers, I was a little disappointed by this one. Maybe it was just bad timing, having only just finished watching the CW's 'Crisis on Infinite Earth's' crossover event. This story seemed unoriginal compared to the first two. It was a interesting take on a old theme, but still felt a bit "done before" throughout. The art was still great and some of the redesigns looked cool. At the end of the day it's still worth the read for Batman and TMNT fans alike.
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