Die, Vol. 2
No one can escape DIE until everyone agrees to go home. Or rather, no one can escape DIE until everyone who is alive agrees to go home. The second arc of the commercial and critical hit of bleakly romantic fantasy fiction starts to reveal the secrets of the world, and our heroes' pasts. Yes, they can't escape DIE. They also can't escape themselves.Collects issues #6-10 of DIE

Die, Vol. 2 Details

TitleDie, Vol. 2
Author
ReleaseFeb 11th, 2020
PublisherImage Comics
ISBN-139781534314979
Rating
GenreSequential Art, Comics, Graphic Novels, Fantasy

Die, Vol. 2 Review

  • Jakub Kvíz
    January 1, 1970
    Zacinam se v tom politikareni celkem ztracet a asi to bude chtit precist cely v celku, abych poradne pochopil vsechny souvislosti. Prijde mi, ze se v tomhle volume dost odkazuje na udalosti z prvniho "pobytu" ve svete Die, o nemz mame minimum informaci.Podobne jako se v prvni knize objevil Tolkien, tak tady v jednom sesite hrajou prim sourozenci Brontëovi, coz byla velka parada.
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  • Yaiza
    January 1, 1970
    Un poquito heavy en cuanto a información del mundo y exploración de los personajes, pero el último número avanza un montón la trama así que se equilibra bien
  • Alex Sarll
    January 1, 1970
    Normally this would be the third volume of an Image series, rather than the second, and normally it would feature guest artists. You know, the bit where the storytelling switches to relay race or puzzle box mode, and we get something verging on a solo issue for each member of the cast. But Die has more aesthetic unity than that, and a tighter timeline. Inevitably, I felt personally attacked by the Chuck issue, given I have myself played the Fool (capital optional); and I'm not sure this volume's Normally this would be the third volume of an Image series, rather than the second, and normally it would feature guest artists. You know, the bit where the storytelling switches to relay race or puzzle box mode, and we get something verging on a solo issue for each member of the cast. But Die has more aesthetic unity than that, and a tighter timeline. Inevitably, I felt personally attacked by the Chuck issue, given I have myself played the Fool (capital optional); and I'm not sure this volume's featured encounter with a tutelary spirit of modern fantasy felt quite as resonant as the first arc's encounter with Johnny T, simply because it had to do more establishing work and couldn't play quite so much on implication. But I remain wowed by the intricacy and the beauty of the work, the savagery of its prodding at the assumptions of fantasy and games in their widest senses. Also by its popularity – I was resigned to this being one of the cultier Gillen books, but no, he's got the zeitgeist by the scruff of its neck again, the clever bastard. Also, I think I'm developing a bit of a thing for Ash, and not just because I never got to play Pendragon either.
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  • Shannon
    January 1, 1970
    Individual issue reviews: #6 | #7 | #8 | #9 | #10Total review score: 2.95
  • Geoffrey Payne
    January 1, 1970
    This book is so conceptually sound and executed so well that the world just draws you in. The artwork is some of the best of 2019 and the writing offers complex characters and an unpredictable group dynamic. If you’re a fan of RPGs or fantasy in general this is a great comic for you. Can’t wait to get more of this series! 5 out of 5.
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  • Imogene
    January 1, 1970
    How freaking good is this book!The way that beloved texts, and the lives of their authors are written into the world so subtly is so brilliantly meta. I love the appearance of Zimoma.I thing there definitely needs more Matt-centric issues.
  • Christy
    January 1, 1970
    It got a little weird there in the middle and I for some reason thought this was the end so NOW I NEED THE NEXT ARC.
  • João Calafate
    January 1, 1970
    3.75 maybe???Still not sure, depends on how well I'll remember this volume when the hiatus ends. As usual, the artwork is absolutely gorgeous and the world of DIE keeps getting more and more intriguing. I also found the part about the Brontë siblings really fascinating, it taught me a lot I didn't know about their fantasy role-playing "games". However, the story lost a bit of its focus in my opinion, and there were parts where I genuinely didn't know what was going on. The ending, however, 3.75 maybe???Still not sure, depends on how well I'll remember this volume when the hiatus ends. As usual, the artwork is absolutely gorgeous and the world of DIE keeps getting more and more intriguing. I also found the part about the Brontë siblings really fascinating, it taught me a lot I didn't know about their fantasy role-playing "games". However, the story lost a bit of its focus in my opinion, and there were parts where I genuinely didn't know what was going on. The ending, however, hooked me hard. After all, Ash is a f*cking great character.
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  • JC Cornell
    January 1, 1970
    D&D meets Jumanji - with a storyline thats just not as compelling.
  • Kelsey Brennan
    January 1, 1970
    "My central blasphemy: I did love God Almighty... but I feared I loved being God more."Kieron Gillen and Stephanie Hans are so good at what they do. As much as I loved the first volume of Die, this one is better. The world's expanded, the lore's expanded, and the character's are more complex. The art remains devastating. The dynamic of splitting the party was also a great way to dive into individual relationships between party members (and NPCs) in a really interesting way. The dynamic between "My central blasphemy: I did love God Almighty... but I feared I loved being God more."Kieron Gillen and Stephanie Hans are so good at what they do. As much as I loved the first volume of Die, this one is better. The world's expanded, the lore's expanded, and the character's are more complex. The art remains devastating. The dynamic of splitting the party was also a great way to dive into individual relationships between party members (and NPCs) in a really interesting way. The dynamic between Ash and Izzy in the last two issues was particularly powerful, and resonated with me in terms of how female friendships manifest themselves in teenagers and in adults, and in the face of romantic entanglements.
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  • Megan
    January 1, 1970
    (just caught up on this in floppies and HOOBOY) The perfect follow-up to the first story arc, this next graphic novel is the continuation of Ash-and-Co's tale of... well. Friendship? More perfect, nightmare-fluid, dream-saturated, gorgeous art (because Stephanie Hans is a genius), more deep, interconnected, horrific, undulating storytelling from Kieron Gillen (also brilliant). If you liked Vol. 1, this is unmissable. If you haven't read Vol. 1, do it quickly so you can read Vol. 2. Choices are (just caught up on this in floppies and HOOBOY) The perfect follow-up to the first story arc, this next graphic novel is the continuation of Ash-and-Co's tale of... well. Friendship? More perfect, nightmare-fluid, dream-saturated, gorgeous art (because Stephanie Hans is a genius), more deep, interconnected, horrific, undulating storytelling from Kieron Gillen (also brilliant). If you liked Vol. 1, this is unmissable. If you haven't read Vol. 1, do it quickly so you can read Vol. 2. Choices are made, characters are revealed, and the amount of punch packed into each issue will have you reeling in the best possible way. This is a story that comes for your throat and consumes you. Let it. You will not regret it.
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  • Alexander Peterhans
    January 1, 1970
    Not as strong as the first volume, which is always an extremely hard feat after making something truly good and unique.This arc seems for the longest time to miss a clear sense of direction, and lacks some of the innovation that made every issue of the first volume such a thrill to read.And yes, there's too much exposition and waffling, and an overreliance on a character that I can't remember even having been mentioned in the first volume (Zamorna - I reserve the right to be utterly wrong about Not as strong as the first volume, which is always an extremely hard feat after making something truly good and unique.This arc seems for the longest time to miss a clear sense of direction, and lacks some of the innovation that made every issue of the first volume such a thrill to read.And yes, there's too much exposition and waffling, and an overreliance on a character that I can't remember even having been mentioned in the first volume (Zamorna - I reserve the right to be utterly wrong about this). Oh and a son that seems to come out of nowhere.I'm also not sure I buy Ash's decision to (view spoiler)[want to protect the people of Die, or even her decision to become an evil queen (hide spoiler)].The art remains, as ever, truly exceptional.3.5 stars(Read as five single issues)
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  • Chris Clevenger
    January 1, 1970
    This Can't be it. There must be more.
  • William Tyler Davis
    January 1, 1970
    Read individual issues but bought the trade cause you just have to these days. Reading a month apart is necessary but aggravating with a comic as good as this. It’s a must read.
  • Caitlin
    January 1, 1970
    (Read as single issues.)
  • Oneirosophos
    January 1, 1970
    This mess cannot be fixed.
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