Justice League Odyssey, Vol. 2
The Odyssey team are shown a dangerous secret that makes one thing clear—they must escape the Ghost Sector!A threat is rising in the Ghost Sector and the Odyssey team must decide—do they escape or do they face it? The fate of the entire Multiverse could hinge on their decision! Cyborg, Starfire, Azrael and Jessica Cruz learn to work as a team against some of the largest threats in the universe. Dark powers are gathering, and Darkseid is on their heels. The team must make difficult decisions as the lives of trillions hang in the balance! Collects issues #6-12.

Justice League Odyssey, Vol. 2 Details

TitleJustice League Odyssey, Vol. 2
Author
LanguageEnglish
ReleaseNov 26th, 2019
PublisherDC Comics
ISBN-139781401295066
Rating
GenreSequential Art, Graphic Novels, Superheroes, Dc Comics, Comics, Comic Book

Justice League Odyssey, Vol. 2 Review

  • Malum
    January 1, 1970
    SO. MUCH. FILLER. There are literally whole issues in here where the characters do nothing but stand around and exposit for the entire thing. Also, some of the art was kind of weird; characters would sometimes stand in strange or overly expressive positions. In one panel, two characters hug with their hips way too far apart from each other.
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  • Lexi
    January 1, 1970
    it took this book 12 issues to get through a plot it could've done in four.
  • Chris Lemmerman
    January 1, 1970
    A creative shake-up five issues into the series doesn’t bode well…usually. But Justice League Odyssey manages to flourish under Dan Abnett’s pencil as he turns his cosmic craziness experience towards the DC Universe instead.With the Ghost Sector well and truly sealed off, it’s up to the remaining Justice League members to investigate the planets within it, but the conspiracy that they uncover stretches back to the beginning of time, and Darkseid’s machinations might even go back beyond that. A creative shake-up five issues into the series doesn’t bode well…usually. But Justice League Odyssey manages to flourish under Dan Abnett’s pencil as he turns his cosmic craziness experience towards the DC Universe instead.With the Ghost Sector well and truly sealed off, it’s up to the remaining Justice League members to investigate the planets within it, but the conspiracy that they uncover stretches back to the beginning of time, and Darkseid’s machinations might even go back beyond that. There’s a lot of intrigue to go with the cosmic crazy, so at times this feels more like a mystery book than a sci-fi one.The way that Abnett runs with everything Joshua Williamson set-up in the first five issues makes it seem like he knew what was going on all along. There’s a lot to like, not least of which the characterisations that he lends to the Leaguers; his Darkseid reads like Thanos (as well he should), always one step ahead, and the clashing perspectives from Azrael, Starfire, Cyborg, and Jessica Cruz as they get closer and closer to tipping point is just great. They’re all individual characters, and never get lost in the shuffle.The art’s the most inconsistent thing, to be honest. With the loss of Stepjan Sejic, nothing’s really going to compare, but these seven issues are pencilled by Daniel Sampere, Will Conrad, and Carmine Di Giandomenico, who are a solid stable of artists. I’m not surprised that the book’s a bit inconsistent on this front, given what happened behind the scenes, but it’s definitely a shame that we don’t get one artist for more than two issues in a row. None of them are bad by any stretch, it’d just be nice.Justice League Odyssey could have easily stumbled into the abyss here, but it manages to land on its feet and soar higher than it has before. Abnett’s long-term story looks suitably intriguing, and coupled with some excellent character work and an unbelievable cliffhanger, this book easily establishes itself as more than just ‘that other Justice League book’.
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  • Tom
    January 1, 1970
    This was a bit of a step up from the first volume as Darkseid's plan comes into focus. Three of the four Leaguers in the Ghost Sector--Cyborg, Starfire, and Azrael--were summoned and Darkseid has some kind of plan for them that can maybe save the multiverse from the threat posed in the main Justice League book. But can anyone trust Darkseid? I mean, no, no one should, but the question remains.However, there is one hero in the Ghost Sector unexpectedly, namely Green Lantern Jessica Cruz. She may This was a bit of a step up from the first volume as Darkseid's plan comes into focus. Three of the four Leaguers in the Ghost Sector--Cyborg, Starfire, and Azrael--were summoned and Darkseid has some kind of plan for them that can maybe save the multiverse from the threat posed in the main Justice League book. But can anyone trust Darkseid? I mean, no, no one should, but the question remains.However, there is one hero in the Ghost Sector unexpectedly, namely Green Lantern Jessica Cruz. She may have to take care of the others if Darkseid does something to them, but her ring is losing its charge and she doesn't have a power battery she can use.This one worked out better. We know what Darkseid wants. Now we just how to see if anyone can actually stop him.
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