Cemetery Beach
A professional pathfinder breaks out of a torture cell, his only ally a disaffected young murderess, in pursuit of his worst extraction scenario ever: escaping on foot across a sprawling and secret off-world colony established a hundred years ago and filled with generations of lunatics. From Warren Ellis and Jason Howard, the creators of the critically acclaimed TREES (currently being adapted for television).Collects CEMETERY BEACH #1-7

Cemetery Beach Details

TitleCemetery Beach
Author
LanguageEnglish
ReleaseJun 11th, 2019
PublisherImage Comics
ISBN-139781534312234
Rating
GenreSequential Art, Comics, Graphic Novels, Science Fiction, Graphic Novels Comics

Cemetery Beach Review

  • Sam Quixote
    January 1, 1970
    Warren Ellis and Jason Howard, the creative team behind Trees, reunite for a new series: Cemetery Beach. And I’m gonna stop there - I could describe the setup, the characters’ names and blah blah blah but it really doesn’t matter. All you need to know is that, against a futuristic backdrop, two characters have to get from Point A to Point B and a whole mess of people are trying to stop them. That’s right, Cemetery Beach is just one long action sequence! The characters and story are so basic that Warren Ellis and Jason Howard, the creative team behind Trees, reunite for a new series: Cemetery Beach. And I’m gonna stop there - I could describe the setup, the characters’ names and blah blah blah but it really doesn’t matter. All you need to know is that, against a futuristic backdrop, two characters have to get from Point A to Point B and a whole mess of people are trying to stop them. That’s right, Cemetery Beach is just one long action sequence! The characters and story are so basic that they’re unengaging to read, particularly as they’re unstoppable, making all attempts at action unexciting. The futuristic world isn’t very compelling and Ellis’ trademark sarky wit is largely absent with what little there is being unmemorable. I guess the action’s well done so it’s readable enough and Howard’s art is fine. If you thought the Castlevania series Ellis wrote for Netflix was the jizz, you’ll probably like this, but I found Cemetery Beach to be one-note, unimaginative, boring, about as deep as a single crepe and just as satisfying!
    more
  • Artemy
    January 1, 1970
    Not Warren Ellis’s best work, unfortunately. The plot is very thin, the entire book is basically one long chase scene and there are some interesting world-building ideas here, but they’re barely explored during the course of the series. Jason Howard’s art is wonderful though, and if there’s a silver lining here it’s that you get to enjoy a lot of his art completely uninterrupted by any dialogue or plot, which is nice. Still, the end result is very forgettable, which is not what I’m used to expec Not Warren Ellis’s best work, unfortunately. The plot is very thin, the entire book is basically one long chase scene and there are some interesting world-building ideas here, but they’re barely explored during the course of the series. Jason Howard’s art is wonderful though, and if there’s a silver lining here it’s that you get to enjoy a lot of his art completely uninterrupted by any dialogue or plot, which is nice. Still, the end result is very forgettable, which is not what I’m used to expect from one of my favorite writers.
    more
  • Simon
    January 1, 1970
    What a hilariously deflated effort from Ellis, starting off with excellent action and old-school sci-fi vibes and ending up a 6-issue-long chase sequence with barely any stakes and a hilariously underdeveloped plot. Basically, it feels like the first 20 minutes of an okay sci-fi movie and the payoff isn't worthy of the build-up, no matter how cool the art is.
    more
  • Alan
    January 1, 1970
    Back when he was writing mostly for DC/Wildstorm, Ellis did multiple mini-series, and I recall his saying something along lines of wanting to do short quick takes. Stories that were meant to read and enjoyed quickly and then you move on. This began very much like an 80s action movie, which hey I like a lot of those types of movies. A long range Marine scout is sent to a colony which has pretty much fallen out of contact with Earth. He is almost immediately captured by the evil and corrupt coloni Back when he was writing mostly for DC/Wildstorm, Ellis did multiple mini-series, and I recall his saying something along lines of wanting to do short quick takes. Stories that were meant to read and enjoyed quickly and then you move on. This began very much like an 80s action movie, which hey I like a lot of those types of movies. A long range Marine scout is sent to a colony which has pretty much fallen out of contact with Earth. He is almost immediately captured by the evil and corrupt colonial governor. The Marine escapes, and does so with a fellow captive, a rebel.Yep, it is pretty much one long sequence of explosions and chase.Is it well executed, yes.What really saved this series for me? The twist Ellis put in at the end, one I really enjoyed. I enjoyed it so much I almost hope no one ever talks him into writing a sequel.
    more
  • Relstuart
    January 1, 1970
    Fun action movie style book with an interesting premise.
  • Alex Sarll
    January 1, 1970
    The team behind brooding first-contact series Trees cut loose with a far sillier slice of SF, in which one modern-ish Earthman is sent to investigate a vaguely dieselpunk space colony quietly established decades ago by a secret cabal. Which funnily enough is on the dystopian side – though some of the most powerful moments come when its inhabitants hear how 'oldhome' is getting along, and wonder if they're not better off where they are. Every now and then Warren Ellis does one of these fast-paced The team behind brooding first-contact series Trees cut loose with a far sillier slice of SF, in which one modern-ish Earthman is sent to investigate a vaguely dieselpunk space colony quietly established decades ago by a secret cabal. Which funnily enough is on the dystopian side – though some of the most powerful moments come when its inhabitants hear how 'oldhome' is getting along, and wonder if they're not better off where they are. Every now and then Warren Ellis does one of these fast-paced miniseries, teetering right on the edge of being outright black comedies, and they're seldom the work of his I enjoy most. But it takes about 20 minutes to read (which is fine so long as you're not paying for it – thank heavens some libraries survived austerity, and that Image have restarted the Edelweiss ARC pipeline), and when you're investing that little time then lots of "Space-Nazi gunk-drinking bodysnatcher giant toilet planet assholes!" getting blown up will do me for a light snack.
    more
  • Craig
    January 1, 1970
    I'm not entirely sure what the heck this was or what the point of it was--it's essentially one long chase, stretched out over seven issues. But it wasn't absolutely terrible. Inbetween things, we get a bit of a look at this weird other world where the action takes place (apparently, some secret group managed interplanetary travel sometime in the 1920s, but they burned their ships so that the colonizers had to either succeed or die; they succeeded, but is this new world a hell or a utopia?), but I'm not entirely sure what the heck this was or what the point of it was--it's essentially one long chase, stretched out over seven issues. But it wasn't absolutely terrible. Inbetween things, we get a bit of a look at this weird other world where the action takes place (apparently, some secret group managed interplanetary travel sometime in the 1920s, but they burned their ships so that the colonizers had to either succeed or die; they succeeded, but is this new world a hell or a utopia?), but I don't think it's enough. The artwork is pretty sketchy throughout--it looks hurried and not fully developed. I don't know if there's more story to come--things are fairly well wrapped up at the end--but it might not be too terrible if it continues...
    more
  • Tom LA
    January 1, 1970
    Two well-deserved stars. Many other reviewers rated this book the same way. Read Sam’s review, it’s spot on. No matter how dynamic the art is, the writing is one-note, boring, totally uninspired and as low-energy as a dying battery. Too bad, because I did have high expectations for this one. The entire plot does not add anything at all to the little 3 lines blurb that you can read up here under the title. A great disappointment.
    more
  • Roy
    January 1, 1970
    Ellis has much better novels out there
  • John
    January 1, 1970
    Moves like lightning but fails to move emotionally.
  • Alexander Peterhans
    January 1, 1970
    Hope you like explosions. I like explosions, they're okay, but this book taught me that they quickly become boring.So a small group of rich entrepeneurs, scientists and industrialists worked out space travel in the 1930s, and they tootled off and colonised a planet. That sounds interesting, doesn't it? What would that society look like? How does it operate? You'll get an inkling, but not a lot more. You will get a lot of explosions, though.Characters? Archetypes at best, I'm afraid, but have som Hope you like explosions. I like explosions, they're okay, but this book taught me that they quickly become boring.So a small group of rich entrepeneurs, scientists and industrialists worked out space travel in the 1930s, and they tootled off and colonised a planet. That sounds interesting, doesn't it? What would that society look like? How does it operate? You'll get an inkling, but not a lot more. You will get a lot of explosions, though.Characters? Archetypes at best, I'm afraid, but have some explosions instead.An exciting story? Well, there's an endless chase, peppered with explosions. I didn't think it was very exciting, but you might.(Read as seven single issues.)
    more
  • Theediscerning
    January 1, 1970
    This is what happens when your average Marine-kind of soldier goes to a planet we Earthlings terraformed many years ago, to see what happened to the civilisation we put there. He finds it to be a weirdly dystopian place, where the lowest of the low are farmed for body parts to protect the privileged and keep them alive for decades too long. We find him captured by the locals, but when he gets out we all see just how many "Space Nazi gunk-drinking bodysnatcher giant toilet planet assholes" he has This is what happens when your average Marine-kind of soldier goes to a planet we Earthlings terraformed many years ago, to see what happened to the civilisation we put there. He finds it to be a weirdly dystopian place, where the lowest of the low are farmed for body parts to protect the privileged and keep them alive for decades too long. We find him captured by the locals, but when he gets out we all see just how many "Space Nazi gunk-drinking bodysnatcher giant toilet planet assholes" he has to shoot his way through to get to his exfiltration site. And, er, that's it – for a book that could do so much more, this is just an action comic.It's an action comic with some distinction, mind. The stunts are certainly from the "get away with you" school, and everything is highly implausible. This is matched by the artwork, where every panel has a hyper-dramatised facial expression. Thank god such panels are wordless, for the FX to match the artwork would be seriously OTT. Some of the styling works, some doesn't – there are scenes that have to be read very carefully to work out what's what, and the visuals seem to have one alien-type reacting to getting shot at by pulling its eyes out, to absolutely zero effect. People will probably like that slapdash hell-for-leather approach more than I did, for I found it reasonably entertaining, and a quick read with its low word count, but possibly too forgettable to really be able to recommend.
    more
  • Pop Bop
    January 1, 1970
    Cliffhanger, But A Fun RideThis had an engaging premise, very good banter, extensive action, an interesting world, and decent, (though sketchy), artwork.Our hero Mike has been sent to a lost and forgotten off-Earth colony to see what's up. It's gone all "1984" and Mike hooks up with Grace, a resistance fighter with crazy skilz. They meet cute during their torture and escape in a barrage of bullets and wisecracks. They run around for a while with cutrate Gestapo types chasing them. Safe haven; es Cliffhanger, But A Fun RideThis had an engaging premise, very good banter, extensive action, an interesting world, and decent, (though sketchy), artwork.Our hero Mike has been sent to a lost and forgotten off-Earth colony to see what's up. It's gone all "1984" and Mike hooks up with Grace, a resistance fighter with crazy skilz. They meet cute during their torture and escape in a barrage of bullets and wisecracks. They run around for a while with cutrate Gestapo types chasing them. Safe haven; escape sort of; get ready to return for round two. The plot made reasonable sense. The action was over the top, in that apparently neither Mike nor Grace can be shot, dropped from great heights, or blowed up with any lasting consequences. But I didn't really care about that because if they die in Issue 1 then the story really loses a lot. It's a quick fun read with smart writing and a bit of stretched out chase/action padding. The drawing is intentionally a bit angular and old school, but that fit well with the gloomy and crappy Earth colony vibe, so I went with it. A happy find.(Please note that I had a chance to read a free ecopy of this book without a review requirement, or any influence regarding review content should I choose to post a review. Apart from that I have no connection at all to either the author or the publisher of this book.)
    more
  • Paul
    January 1, 1970
    The pace would seem too quick to find any context or background information, but the authors mix in some quality dialogue that grounds this story in some tight worldbuilding. And the artwork… this artwork is something to experience. Blackburn and Moody dive, crawl, and jump free of missile, grenade, and bullet. Every action drawn with big expression and extreme precision. The dark coloring is accented by some bright seeps of Moody’s fashion and the world’s native creatures.Ellis’s storytelling i The pace would seem too quick to find any context or background information, but the authors mix in some quality dialogue that grounds this story in some tight worldbuilding. And the artwork… this artwork is something to experience. Blackburn and Moody dive, crawl, and jump free of missile, grenade, and bullet. Every action drawn with big expression and extreme precision. The dark coloring is accented by some bright seeps of Moody’s fashion and the world’s native creatures.Ellis’s storytelling is something to behold in this one. Find it and read it. Cemetery Beach is Recommended!For my full review: https://paulspicks.blog/2019/06/09/ce...For all my reviews: https://paulspicks.blog
    more
  • Mars Dorian
    January 1, 1970
    A very fast-paced 80s sci-fi story with flat characters and a simple plot.The mini-series is one loooooooooong chase scene with an amazing premise that doesn't get explored much. Seriously, when I heard about the background of the planet, I thought--yes, this is going to be an amazing space colony drama, but alas, it's all about a colonist and a marine escaping from the corrupt colonial president.The drawing style reminds me of storyboard designs with its scribbled layout but dynamic panel and c A very fast-paced 80s sci-fi story with flat characters and a simple plot.The mini-series is one loooooooooong chase scene with an amazing premise that doesn't get explored much. Seriously, when I heard about the background of the planet, I thought--yes, this is going to be an amazing space colony drama, but alas, it's all about a colonist and a marine escaping from the corrupt colonial president.The drawing style reminds me of storyboard designs with its scribbled layout but dynamic panel and character art. Seriously, the action sequences are heart-pounding and make you want to flip as fast as possible. Zoom zoom!This is a fast food read which could have been way better if the author had chosen to flesh out the simple characters and expand on the interesting premise.
    more
  • Igor
    January 1, 1970
    Kinetic, frenetic and nuts, as well as a good example of weaving worldbuilding into an action packed story with only hints and show-don't-tells. It's as if Warren Ellis saw Fury Road and decided George Miller isn't the only one who gets to have that much fun. The world is interesting and could probably be a good stage for a sequel but if Cemetery Beach remains a standalone, it'll still be a damn good and fun read :)
    more
  • Shannon
    January 1, 1970
    Complete waste of time. Don't read.Individual issue reviews: #1 | #2 | #3 | #4 | #5 | #6 | #7Total review score: 1.57
  • Griffin Muli
    January 1, 1970
    Agh, Ellis is a tease with books like this, the world could easily be 70 issues long. Fun action tho
  • t.i.m
    January 1, 1970
    2.5
  • Jipi Perreault
    January 1, 1970
    An intense roller coaster of action. Not a lot substance but you're not here for that.
  • Brett Jamen
    January 1, 1970
    Everything you expect from a Warren Ellis mini-series. Sharp dialog, quick action, satisfying conclusion.
  • Scott
    January 1, 1970
    Mad Max Fury Road, but by Warren Ellis.
  • John
    January 1, 1970
    An ACTION book filled with ACTION and then some ACTION, a bit of ACTION also, but mainly the focus is on NON-STOP ACTION. WOOO PEW PEW PEW BOOOOOM!
  • Ramon
    January 1, 1970
    Basically one long fun chase, a rollicking action tale with nice art.
  • Pop Bop
    January 1, 1970
    Cliffhanger, But A Fun RideThis had an engaging premise, very good banter, extensive action, an interesting world, and decent, (though sketchy), artwork.Our hero Mike has been sent to a lost and forgotten off-Earth colony to see what's up. It's gone all "1984" and Mike hooks up with Grace, a resistance fighter with crazy skilz. They meet cute during their torture and escape in a barrage of bullets and wisecracks. They run around for a while with cutrate Gestapo types chasing them. Safe haven; es Cliffhanger, But A Fun RideThis had an engaging premise, very good banter, extensive action, an interesting world, and decent, (though sketchy), artwork.Our hero Mike has been sent to a lost and forgotten off-Earth colony to see what's up. It's gone all "1984" and Mike hooks up with Grace, a resistance fighter with crazy skilz. They meet cute during their torture and escape in a barrage of bullets and wisecracks. They run around for a while with cutrate Gestapo types chasing them. Safe haven; escape sort of; get ready to return for round two.The plot made reasonable sense. The action was over the top, in that apparently neither Mike nor Grace can be shot, dropped from great heights, or blowed up with any lasting consequences. But I didn't really care about that because if they die in Issue 1 then the story really loses a lot.It's a quick fun read with smart writing and a bit of stretched out chase/action padding. The drawing is intentionally a bit angular and old school, but that fit well with the gloomy and crappy Earth colony vibe, so I went with it. A happy find.(Please note that I had a chance to read a free ecopy of this book without a review requirement, or any influence regarding review content should I choose to post a review. Apart from that I have no connection at all to either the author or the publisher of this book.)
    more
  • Annie
    January 1, 1970
    I like the sci-fi setting and the action in this, but not sure about the story yet. The jelly donut eating by the President was great and gave me some of the Warren Ellis weirdness I expected. Interested in reading the next volume.
Write a review