Die #2
"FANTASY HEARTBREAKER," Part TwoRemember last time, when we said "Goth Jumanji?" As the bleak, austere fantasy-horror ramps up, we start underlining the word "Goth" in black marker until we cut a hole through the page.

Die #2 Details

TitleDie #2
Author
LanguageEnglish
ReleaseJan 9th, 2019
PublisherImage
Rating
GenreSequential Art, Comics, Fantasy, Graphic Novels Comics, Fiction, Comic Book

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Die #2 Review

  • Emily A. Duncan
    January 1, 1970
    i feel the same way i felt when i read the wicked + the divine: incandescent with rage that it is not me writing this. this is brilliant.
  • Liz (Quirky Cat)
    January 1, 1970
    I’ve been looking forward to the release of this issue. Die #1 was an interesting introduction, but I really had no idea how they were planning on following it up. Die #2 read differently, but that’s mainly because they couldn’t use the same storytelling techniques as before. This issue showed us more of the roleplaying world that they had been lost in for so long. It was just about as dark as they implied. They used a personal tale and perspective to really drive that point home though – that’ I’ve been looking forward to the release of this issue. Die #1 was an interesting introduction, but I really had no idea how they were planning on following it up. Die #2 read differently, but that’s mainly because they couldn’t use the same storytelling techniques as before. This issue showed us more of the roleplaying world that they had been lost in for so long. It was just about as dark as they implied. They used a personal tale and perspective to really drive that point home though – that’s what really hooked me into this series. The clever use of storytelling styles alone is enough to keep me coming back for the next issue. The artwork was absolutely beautiful (again) but honestly, that’s no surprise to me. One of my favorite artists is working on it, so I expect to see beautiful works! I think the only thing I would have liked was a quick page or panel reminding me which character was playing well…which character. They had a page explaining all the rpg characters, but not the humans behind them. I didn’t have any trouble following along or anything like that, but not being able to be positive about who was who bugged me. I’m going to have to go back and take a peek at the first issue again.
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  • Roy
    January 1, 1970
    This is just sublime..pure perfection. Artwork, plotting world building..amazing.
  • Stacy
    January 1, 1970
    It's super frustrating to have a pile of 20 comics I'm striving to read in a night, and I spend extra time going over an essay that Kieron Gillen wrote because I'm super interested in the subject matter. It was not really a choice, though, after Gillen gave us the intriguing classes that our characters are back to playing. The cyberpunk rogue? That's so cool! Grief knight?! I want to play a grief knight! Bear cleric (bear-ic?) on the cover? That art alone is to die for (pun intended). The world It's super frustrating to have a pile of 20 comics I'm striving to read in a night, and I spend extra time going over an essay that Kieron Gillen wrote because I'm super interested in the subject matter. It was not really a choice, though, after Gillen gave us the intriguing classes that our characters are back to playing. The cyberpunk rogue? That's so cool! Grief knight?! I want to play a grief knight! Bear cleric (bear-ic?) on the cover? That art alone is to die for (pun intended). The world building is just brilliant because I've never had these ideas before and now I want more of them. If such ideas are transmitted through a comic book fantasy/horror? That's a win.45.75/50
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  • Jesse
    January 1, 1970
    Pretty fucking great. The art is completely gorgeous. The ideas are interesting, and the backmatter essay on the worldbuilding was very fun. I'm getting a feel for the characters. Very interested to see where this goes. I kind of hope that the entire book isn't in the fantasy world, I'd love some flashbacks or back-at-the-ranch sequences of the real world. But who knows at such an early junction. I'm really enjoying this series so far.
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  • Štěpán Tichý
    January 1, 1970
    I imagine, that second issues are maybe harder than the first ones. The characters were established, you should know the general feeling of first 5-6 issues and it is time to progress the story. And that is exactly what Gillen does and doesn't.The structure is the same but feels different. At the same time we get a nice credit page with characters and their dice. This break the narrative itself as I feel it cuts the Die world and our reality. We few lines of dialogue and right away we're thrown I imagine, that second issues are maybe harder than the first ones. The characters were established, you should know the general feeling of first 5-6 issues and it is time to progress the story. And that is exactly what Gillen does and doesn't.The structure is the same but feels different. At the same time we get a nice credit page with characters and their dice. This break the narrative itself as I feel it cuts the Die world and our reality. We few lines of dialogue and right away we're thrown to the action.Action is here made as you'd expect. It is fantasy epic. At the same time it is D&D. If you want power you have to fulfill some kind of condition, make a sacrifice or be a really good motherfucker at cutting down orcs. Characters have their own individual powers and are visible different of each other that it is a joy to see them fight in various ways.Stephanie's art is still gorgeous. Her drawings are really different than anything other in comics now. But what makes her art shine are colors. Aesthetics of this world are brought to life with read, whine, brown, white and black. I love the usage of colors. When Ash is 'casting' a spell, there is a great moment that is just superb.The world is being hinted at and it is a large, gigantic 20 sides die with different 'world' in every side. It is cool to see this via someone who went there when it was different, fresh and now it is more corrupted, pale and torn.It is really cool, story has mystery, it has 'written by Gillen' all over it, art is captivating and interesting. I'll read next. I'm hooked.
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  • Matt Vella
    January 1, 1970
    The promise and potential Die #1 established started delivery with Die #2. First, the artwork is outstanding. Water-color vibes all around, and a strong use of color.Second, many of the interviews Gillen did between 1 and 2 mentioned his desire to investigate the underdeveloped side of RPGs, where you don't think about the psychological and far-reaching results of your actions as a player. I really enjoyed those confrontations in this issue, and it forced me to think about how I frame these situ The promise and potential Die #1 established started delivery with Die #2. First, the artwork is outstanding. Water-color vibes all around, and a strong use of color.Second, many of the interviews Gillen did between 1 and 2 mentioned his desire to investigate the underdeveloped side of RPGs, where you don't think about the psychological and far-reaching results of your actions as a player. I really enjoyed those confrontations in this issue, and it forced me to think about how I frame these situations in my own games. With any RPG, time starts when the main characters enter the scene and effectively stops once they leave. The world-building (another fantastic element in this series!) only happens within these snapshots. And, unless the party returns, we never see the repercussions from their behavior. It reads as a basic conceit, but in Gillen's hands it's an outstanding issue to a series I'm extremely excited to invest time into.
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  • Liesl
    January 1, 1970
    Well this series keeps getting better and better. In a rare departure from form, I've refused to wait for the trade edition to follow this series, which says a lot about how desperate I am to know what happens. The author's notes are worth the price of admission too, this month's one focusing on why the different dice were chosen for each character.As a hardcore D&D player, "Die" inevitably caught my imagination. There's a lot in here that's comfortingly familiar to me from my own campaigns. Well this series keeps getting better and better. In a rare departure from form, I've refused to wait for the trade edition to follow this series, which says a lot about how desperate I am to know what happens. The author's notes are worth the price of admission too, this month's one focusing on why the different dice were chosen for each character.As a hardcore D&D player, "Die" inevitably caught my imagination. There's a lot in here that's comfortingly familiar to me from my own campaigns. Not just the fantasy references, though. The whole concept of a group of heroes being put through hell, the game master a friend of their's who they'll have to convince to leave the imaginary world they've all built together...It's beautiful and painful and I can't get enough of it. I can't wait to see more how the classes work too: grief knight and the dictator have immediately caught my interest, simply because of the inherent pain in how they work, but there's plenty of good stuff to come with the others too.
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  • Duckbait
    January 1, 1970
    Lays down some tantalizing foreshadowing, but also explains the character classes and some of the rules and the narrative structure of the world (of course the world has a narrative structure! it's a tabletop RPG).Okay, I may have read the bit with (view spoiler)[EYEWORM EX (hide spoiler)] three times, cackling in maniacal glee. Because I'm normal like that. It is brilliant and poetic and gross, and it is the moment I fell head-over-heels in love with this series and with Ash. This feels more li Lays down some tantalizing foreshadowing, but also explains the character classes and some of the rules and the narrative structure of the world (of course the world has a narrative structure! it's a tabletop RPG).Okay, I may have read the bit with (view spoiler)[EYEWORM EX (hide spoiler)] three times, cackling in maniacal glee. Because I'm normal like that. It is brilliant and poetic and gross, and it is the moment I fell head-over-heels in love with this series and with Ash. This feels more light-hearted than the first issue and so much more meta, with its takes on D&D tropes and its reinvention of D&D archetypes (the back commentary was particularly good reading). The characters are funny and react to their surroundings just as you'd expect inveterate gamers and and actual adults with no time for this to. At the same time, the banter doesn't detract from the darkness.We get a lot more worldbuilding -- this is really interesting clockpunk fantasy with cybernetic fairy elves and knights powered by emotion.Also, (view spoiler)[EYEWORM EX. (hide spoiler)]
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  • Yaiza
    January 1, 1970
    En este número por fin vemos el mundo de fantasía al que sobrevivieron los protagonistas cuando eran adolescentes y permitidme que os diga que da TODO EL MAL ROLLO. También se explican las distintas "clases" que son allí, la mayoría reconstrucciones más oscuras de las típicas de Dragones y mazmorras: los clérigos aquí son Godbinders, los distintos tipos de luchadores se reducen a ocho ordenes de Caballeros, cada uno basado en una emoción (no os perdáis las explicaciones del autor al final del có En este número por fin vemos el mundo de fantasía al que sobrevivieron los protagonistas cuando eran adolescentes y permitidme que os diga que da TODO EL MAL ROLLO. También se explican las distintas "clases" que son allí, la mayoría reconstrucciones más oscuras de las típicas de Dragones y mazmorras: los clérigos aquí son Godbinders, los distintos tipos de luchadores se reducen a ocho ordenes de Caballeros, cada uno basado en una emoción (no os perdáis las explicaciones del autor al final del cómic, son súper interesantes) o cómo los Dictadores "son bardos, si todo el mundo tuviera miedo de los bardos". Igual que en el primer número el arte es precioso y la narrativa me encanta, aunque sigue siendo un poco explicativa ya que el narrador es en primera persona y aún tenemos que comprender muchas cosas. ¡No puedo esperar al siguiente!
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  • Lestat
    January 1, 1970
    Ash and his friends are confronted by their past in the world of DIE, in the second issue of the Image Comics series about an RPG game gone bad.Read my full review at BamSmackPow.
  • Stergios
    January 1, 1970
    Not getting better. The only interesting part was near the end with the cursed knight. I still don't like the art and the characterization is problematic. I'm dropping it...
  • Vincapervinca08
    January 1, 1970
    This isnt a conversation. This is the sort of monologue you run in your head with lovers youll never speak to again.Esto sigue siendo muy oscuro, muy gore, muy chulo y muy raro. This isn´t a conversation. This is the sort of monologue you run in your head with lovers you´ll never speak to again.Esto sigue siendo muy oscuro, muy gore, muy chulo y muy raro.
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  • Catherine Doherty
    January 1, 1970
    I was less interested in this issue which disappointed me a lot. Hope it picks up next issue.
  • Mira
    January 1, 1970
    No doubt in my mind I'd be rolling death saving rolls thirty minutes into a game like this. Brutal and everything to play for can't wait for issue 3.
  • Chris Thompson
    January 1, 1970
    Beautiful artwork. Nonsensical story.
  • Tetyana
    January 1, 1970
    We got a larger glimpse into the world and how it functions, and what everyone’s role is, and I’m still so intrigued. Definitely will keep following this one.
  • Tobias Asplund
    January 1, 1970
    Fuck yes.
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